Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(399 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks7
Mana dorks1
Other acceleration3
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw7
Wheels2
Counterspells1
Spot removal6
Board wipes2
Stax & hate1
Protection2
5 Combo(s) Detected (Consistency: 55%)+34ⓘ
Combat Damage Synergy: 4 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces8
Win conditions4
Combat threats3
Drain effects4
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats96Speed81Consistency69
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Discard9 cards
9 discard synergies. Empty opponents' hands while gaining value.
Storm8 cards
8 storm synergies. Chain spells for exponential value.