Lorehold, the Historian

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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence485 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10
Fast mana5
Mana rocks2
Other acceleration1
Treasure generators6
Tutors1
Draw engines5
Cantrips & burst draw8
Wheels1
Recursion1
Value engines8
Counterspells1
Spot removal6
Board wipes3
Stax & hate2
Protection8
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands6
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
2 Combo(s) Detected (Consistency: 51%)+22
Tempo Control+6
Extra Turn Package+5
Combo pieces3
Synergy pieces7
Win conditions3
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Game changers 3
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Lifegain9 cards

9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos2 total

  • 2-card combos · 2
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