HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
W

Adeline budget

viaArchidektArchidekt·Updated 4h ago·20 views·

Power level

4.7±0.9
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Low confidence319 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Other acceleration2
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion1
Other3
Artifact/enchantment removal3
Spot removal6
Board wipes2
Stax & hate5
Edict effects1
Protection4
Soft interaction1
Other2
Mono-Color Mana Base+29ⓘ
Utility lands3
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combat threats6
Drain effects1
Token generators11
Other11

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2

1.7 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Human Tribal33 cards

33 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Soldier Tribal21 cards

21 soldier creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power4.8→4.7-0.1
BracketB2→B2

Vectors

Velocity
48→43
-5
Consistency
57→58
+1
Interaction
85→85
—
Efficiency
64→64
—
Lethality
91→90
-1

Card Changes

Added (4)

Removed (4)

Grade

Power4.7→4.8+0.1
BracketB4→B2(-2)

Vectors

Velocity
48→48
—
Consistency
52→57
+5
Interaction
85→85
—
Efficiency
64→64
—
Lethality
91→91
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.8→4.7-0.1
BracketB2→B4(+2)

Vectors

Velocity
66→48
-18
Consistency
45→52
+7
Interaction
85→85
—
Efficiency
64→64
—
Lethality
93→91
-2

Card Changes

Added (7)

Removed (8)