Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(512 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Other acceleration2
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines17
Cantrips & burst draw6
Recursion2
Value engines1
Counterspells6
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands4
Utility lands9
Taplands5
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine+22ⓘ
Synergy pieces10
Combat threats2
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Consistency93Mana base92Interaction89
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.