Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(461 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks3
Land ramp1
Other acceleration4
Tutors3
Draw engines5
Cantrips & burst draw15
Wheels1
Recursion3
Counterspells2
Spot removal5
Board wipes4
Stax & hate5
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands6
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+18ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+5ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats5
Token generators5
Clone effects1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats92Consistency89Interaction88
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.