Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw4
Value engines5
Counterspells3
Spot removal2
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands6
Utility lands13
6 Combo(s) Detected (Consistency: 81%)+45ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces3
Win conditions4
Combat threats5
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats92Mana base90Consistency79
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion17 cards
17 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.