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Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence587 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks7
Mana dorks1
Other acceleration1
Treasure generators4
Commander Draw Engine+10ⓘ
Draw engines9
Cantrips & burst draw2
Wheels4
Value engines8
Counterspells6
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration+2ⓘ
Fetchlands8
Dual & shock lands9
Premium utility lands5
Utility lands5
Taplands5
Basic lands3
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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