Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(587 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Mana dorks1
Other acceleration1
Treasure generators4
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Draw engines9
Cantrips & burst draw2
Counterspells6
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
Dual & shock lands9
Premium utility lands5
Utility lands5
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Mana base97Interaction93Threats89
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.