Radha, Heir to Keld

3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(200 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Mana Acceleration (18 sources)+8
Two-Color Mana Base (no fixing needed)+3
Dual & shock lands2
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Mana base75Consistency64Interaction48

0.3 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana31 cards

31 high-impact creatures. Ramp into massive threats that dominate the board.

Chaos16 cards

16 chaos effects. Embrace randomness with coin flips and dice rolls.

Cascade13 cards

13 cascade/discover effects. Cast spells for free off the top.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.