Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(200 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (66% CMC 5+)+-10ⓘ
Land ramp17
Other acceleration1
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Spot removal6
Board wipes3
Protection2
Mana Acceleration (18 sources)+8ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands7
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Consistency64Interaction48
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade13 cards
13 cascade/discover effects. Cast spells for free off the top.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.