Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(583 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana11
Mana rocks5
Other acceleration1
Treasure generators2
Low Land Count (26/27)+-3ⓘ
Tutors5
Draw engines5
Cantrips & burst draw15
Counterspells4
Spot removal7
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Low Land Count (26/27)+-3ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+19ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Token generators1
Clone effects1
Extra turns2
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Consistency96Threats93Mana base91
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.