Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(382 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks7
Other acceleration5
Treasure generators1
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines5
Spot removal2
Graveyard hate1
Board wipes2
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands8
Utility lands8
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Combat threats1
Sacrifice outlets7
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base97Speed80Consistency56
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.