Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence215 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks6
Land ramp9
Commander Synergy (1 group)+1ⓘ
Tutors5
Draw engines3
Cantrips & burst draw14
Scry & Surveil1
Recursion7
Value engines3
Artifact/enchantment removal2
Spot removal2
Graveyard hate1
Protection2
Mana Acceleration (17 sources)+5ⓘ
Fetchlands1
+8
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+4
+9
Combat Damage Synergy+12ⓘ
Synergy pieces14
Win conditions1
Combat threats3
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill15 cards
15 mill effects. Empty opponent libraries or fuel the graveyard.
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Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.