Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks10
Land ramp6
Other acceleration3
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion3
Value engines6
Other1
Spot removal7
Graveyard hate3
Board wipes2
Stax & hate3
Protection8
Mana Acceleration (24 sources)+14ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+14
+13
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 8 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces10
Combat threats8
Sacrifice outlets1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Interaction81Threats81Speed80
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Vehicles15 cards
15 vehicles. Crew your way to victory with artifact creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.