Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(323 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration4
Treasure generators1
Low Land Count (9/29)+-50ⓘ
Tutors2
Draw engines3
Cantrips & burst draw1
Wheels1
Counterspells1
Spot removal3
Artifact/enchantment removal1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+77ⓘ
Mono-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (9/29)+-50ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands4
6 Combo(s) Detected (Consistency: 58%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces9
Synergy pieces9
Win conditions4
Combat threats5
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats98Mana base70Speed60
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.