Krenko, Mob Boss

4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(323 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Counterspells1
Artifact/enchantment removal1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+77
Mono-Color Powerhouse Lands (3)+14
Mana Acceleration (15 sources)+5
Low Land Count (9/29)+-50
Dual & shock lands1
Premium utility lands2
6 Combo(s) Detected (Consistency: 58%)+39
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+12
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Threats98Mana base70Speed60

0.4 above Bracket 2 ceiling (4.5)

1.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal28 cards

28 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos6 total