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HomeExplore decksCommanders
UB

Yuriko

viaArchidektArchidekt·18 views·35 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Treasure generators1
Other1
Commander Synergy+6ⓘ
Low Land Count−8ⓘ
Draw engines9
Cantrips & burst draw11
Recursion2
Value engines5
Synergy support1
Other3
Counterspells1
Spot removal14
Board wipes3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+22ⓘ
Low Land Count−8ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Basic lands2
Commander Synergy+18.5ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+17ⓘ
Combo Commander+15ⓘ
Synergy pieces13
Win conditions1
Combat threats12
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

AggroCore (27 cards)

27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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NinjutsuCore (19 cards)

19 ninja synergies. Sneak ninjas into combat for devastating triggers.

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Ninja TribalCore (18 cards)

18 ninja creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.