Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana6
Mana rocks6
Other acceleration2
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors4
Draw engines5
Cantrips & burst draw1
Value engines1
Counterspells2
Spot removal6
Board wipes3
Stax & hate18
Protection4
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands4
Utility lands10
Tempo Control (lockout lethality)+7.6ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Drain effects8
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Mana base95Interaction89Speed73
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Slug16 cards
16 group slug effects. Damage everyone equally, then break parity.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.