Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks7
Land ramp2
Other acceleration3
Tutors1
Draw engines1
Cantrips & burst draw6
Recursion3
Value engines4
Synergy support3
Spot removal10
Board wipes1
Stax & hate1
Edict effects1
Protection6
Two-Color Powerhouse Lands+4ⓘ
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands10
Taplands4
Basic lands2
3 Combo Families+26ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Combat threats7
Drain effects4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Aristocrats (Commander)10 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Lifedrain9 cards
9 lifedrain effects. Drain opponents' life while gaining life.
,,,,