Commander
8.4±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.1
High confidence604 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks6
Other acceleration1
Treasure generators4
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines10
Cantrips & burst draw3
Wheels2
Value engines6
Control Strategy Bonus (28.8 interaction cards)+30ⓘ
Counterspells8
Artifact/enchantment removal1
Spot removal3
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (13 sources)+1ⓘ
Fetchlands2
+8
+8
Dual & shock lands9
+6
+5
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands3
+4
+3
+3
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces3
Drain effects4
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Consistency92Mana base88Speed87
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Storm9 cards
9 storm synergies. Chain spells for exponential value.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Counter Control9 cards
9 counterspells. Control the stack and protect key win conditions.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.