Run or Be Well Done! (Primer)

Commander
8.4±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.1
High confidence604 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15
Fast mana6
0+8
1+10
1+8
B+7
1UR+1
3RR+5
Mana rocks6
2+6
2+5
2+5
2+4
2+4
2+4
Other acceleration1
1B+6
Treasure generators4
R+2
1B+3
3+2
3R+6
Commander Draw Engine (Kefka, Court Mage provides card draw)+10
Commander Synergy (1 groups)+1
Tutors2
R+7
1B+10
Draw engines10
U+9
1B+4
XUU+3
2U+10
3+4
3+1
4+8
4+5
2BB+5
UUURRR+2
Cantrips & burst draw3
R+5
1+2
UR+5
Wheels2
2U+6
2R+6
Value engines6
XU+5
R+2
1R+5
1U+4
1UR+1
3U+2
Control Strategy Bonus (28.8 interaction cards)+30
Counterspells8
U/P+6.4
U+6.4
U+6.4
U+4.9
UU+10
UU+6.4
1U+6.4
2U+9.5
Artifact/enchantment removal1
1B+2.5
Spot removal3
U+2.5
2R+2.5
3B+6.4
Board wipes2
1U+6.4
2B+6.4
Stax & hate2
RR+1.6
3+0.3
Protection5
U+4.9
2+3.6
1R+2.5
2+1.6
4+3
Mana Acceleration (13 sources)+1
Fetchlands2
+8
+8
Dual & shock lands9
+6
+5
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
B+2
1UU+2
+2
+2
+2
Basic lands3
+4
+3
+3
2 Combo Families (2 lines, Consistency: 70%)+25
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12
Combo pieces2
5+4
UUURRR+5
Synergy pieces3
B+8
1B+7
2BR+12
Drain effects4
1R+4
3+3
2BB+4
2BR+2
Clone effects1
1U+2
Other1
3U+8

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4
Consistency92Mana base88Speed87

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Game Changers are present, but the power level already places this deck in Bracket 4.

Game changers 7
Minimum Bracket 4
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Storm9 cards

9 storm synergies. Chain spells for exponential value.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Counter Control9 cards

9 counterspells. Control the stack and protect key win conditions.

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Combos2 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.