Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines6
Cantrips & burst draw5
Value engines6
Counterspells3
Spot removal5
Board wipes4
Protection7
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats88Interaction84Mana base81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Energy20 cards
20 energy cards. Accumulate and spend energy for powerful effects.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.