Yuriko, the Tiger's Shadow TEST

Commander
UB
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(417 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15
Fast mana2
1+10
B+7
Mana rocks4
2+6
2+5
2+4
2+2
Other acceleration1
UB+3
Treasure generators1
2U+4
Commander Synergy (2 groups)+6
Low Land Count (29/33)+-10
Tutors5
U+8
UB+8
BBB+2
2BB+3
3B+2
Draw engines2
U+9
2UB+5
Cantrips & burst draw18
U+6
U+6
B+2
U+1
U+1
U+1
U+1
U+1
1+1
1U+2
UB+2
UB+2
+6 more
Recursion1
4BB+2
Value engines5
UB+1
1BB+4
2UB+1
3UB+1
3BBB+5
Control Strategy Bonus (22.7 interaction cards)+30
Counterspells10
U+8
U+8
U+6
U+5
U+1
UU+8
1U+8
1U+6
1UU+7
1UU+3
Spot removal2
UB+2
1BB+2
Graveyard hate1
BB+5
Board wipes2
1BB+10
2B+8
Stax & hate2
UB+1
2UB+5
Protection3
2+6
2+4
2UB+1
Two-Color Mana Base (no fixing needed)+17
Two-Color Powerhouse Lands (1)+1
Low Land Count (29/33)+-10
Fetchlands2
+7
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+5
+4
Commander Synergy (3 groups)+18
Tempo Control (lockout lethality)+16.7
Combo Commander: Yuriko, the Tiger's Shadow+15
2 extra turn effects+10
Combat Damage Synergy: token package, 1 evasion enabler+5
Combo pieces1
3BBB+6
Synergy pieces8
B+9
U+4
U+1
UB+3
1BB+2
BBB+2
2UB+1
4BB+4
Win conditions2
1B+1
16+2
Combat threats11
0+1
U+2
U+1
B+1
U+1
U+1
U+1
B+1
1U+2
1U+1
1U+1
Extra turns2
5UU+6
8UUU+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats93Interaction88Consistency87

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Extra turns (2)
Mass land denial — none
2-card combo — none

Themes6 total

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Unblockable / Evasion14 cards

14 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.