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5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence373 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks4
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw22
Scry & Surveil3
Recursion2
Value engines7
Control Strategy+25ⓘ
Counterspells6
Spot removal3
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base+9ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands4
Taplands3
Basic lands2
1 Combo Family+17ⓘ
Combat Damage Synergy+2ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Drain effects4
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4+Game Changers 3→ Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Spellslinger18 cards
18 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Cantrips16 cards
16 cantrips. Cheap spells that replace themselves for velocity.
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