TAILS NEVER FAILS

Commander
RUB
7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(521 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana5
1+10
B+7
U+6
1B+6
2R+6
Mana rocks5
2+6
2+5
2+5
2+4
3+1
Other acceleration1
1R+8
Treasure generators1
1R+4
Tutors3
R+7
1B+10
1BB+5
Draw engines3
1UR+10
4U+5
4UU+2
Cantrips & burst draw11
U+6
U+5
U+2
U+1
1R+2
2U+6
1UR+2
2R+1
3R+4
4+1
4UR+2
Recursion3
UU+2
2U+2
+5
Value engines3
2+1
2+1
1UR+1
Control Strategy Bonus (22.7 interaction cards)+30
Counterspells8
U+7
UU+10
UU+8
1U+8
UU+7
2U+10
2R+9
UUR+8
Spot removal4
R+1
2R+2
2R+1
3B+8
Board wipes3
1RR+7
4+7
4BR+3
Stax & hate2
3RRR+5
4RR+2
Protection2
R+2
2+6
Mana Acceleration (12 sources)+2
Fetchlands3
+8
+8
+8
Dual & shock lands8
+9
+9
+9
+6
+6
+6
+5
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+1
+1
+5
1 Combo Family (1 lines, Consistency: 83%)+22
Tempo Control (lockout lethality)+16.7
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10
1 extra turn effect+5
Combo pieces2
1UR
4UU
Win conditions4
1R+2
XXXRR+1
2RR+2
4R+2
Combat threats4
R+1
2RR+2
4BR+3
5RR+1
Sacrifice outlets1
1UR+1
Drain effects2
R+1
RRR+2
Token generators2
3R+4
5R+4
Extra turns1
1UR+6
Damage multipliers2
R+8
2RR+8

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4
Mana base92Interaction89Threats87

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 3
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes2 total

Chaos29 cards

29 chaos effects. Embrace randomness with coin flips and dice rolls.

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Control (Commander)7 cards

This deck takes a controlling, reactive gameplan.

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Combos1 total

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