Commander
9.1±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence(634 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+11.5ⓘ
Fast mana2
+10
Mana dorks15
Land ramp3
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines9
Counterspells1
Spot removal9
+5
Board wipes1
Protection7
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands13
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+1
+1
8 Combo Families (8 lines, Consistency: 92%)+57ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 6 tribal lords, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces10
Synergy pieces10
Win conditions2
Combat threats3
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.1 → Bracket 5
Threats98Mana base94Speed90
0.1 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal30 cards
30 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal19 cards
19 druid creatures detected. Tribal synergies can create powerful board states.
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