Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence234 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks2
Land ramp8
Treasure generators2
Minor treasure1
Commander Synergy+1ⓘ
Tutors3
Draw engines3
Cantrips & burst draw10
Scry & Surveil5
Recursion9
Value engines6
Artifact/enchantment removal1
Spot removal6
Board wipes1
Edict effects1
Two-Color Mana Base+8ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands2
Basic lands2
Combat Damage Synergy+12ⓘ
Commander Synergy+2ⓘ
Synergy pieces8
Combat threats4
Sacrifice outlets5
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill13 cards
13 mill effects. Empty opponent libraries or fuel the graveyard.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.