Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration2
Treasure generators1
Commander Draw Engine (Indominus Rex, Alpha provides card draw)+10ⓘ
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines1
Other3
Counterspells3
Spot removal6
Graveyard hate1
Board wipes4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces22
Win conditions2
Combat threats11
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base90Threats90Interaction62
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.