Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence180 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp6
Other acceleration1
Treasure generators1
Commander Draw Engine (Dyadrine, Synthesis Amalgam provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines15
Other2
Spot removal9
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+19
+10
Combat Damage Synergy: token swarm strategy, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions1
Combat threats15
Drain effects1
Token generators6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats85Mana base75Consistency72
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
,,,,
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.