Commander
7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence514 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana6
+9
Mana rocks2
Other acceleration3
Treasure generators3
Other2
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw15
Recursion2
+2
Value engines1
Control Strategy Bonus (18.1 interaction cards)+30ⓘ
Counterspells4
Spot removal7
+4
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands2
+6
+6
7 Combo Families (7 lines, Consistency: 40%)+38ⓘ
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Threats95Speed85Consistency84
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Cantrips9 cards
9 cantrips. Cheap spells that replace themselves for velocity.
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