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Power level
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence165 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators4
Other acceleration2
Tutors1
Draw engines9
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines9
Artifact/enchantment removal1
Spot removal11
Board wipes3
Protection2
Soft interaction1
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Basic lands5
Other1
Combat Damage Synergy+25ⓘ
Synergy pieces14
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters28 cards
28 counter synergies. Grow creatures over time for massive threats.
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Legends Matter21 cards
21 legendary synergies. Legends in the deck grow stronger together.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power2.5→2.8+0.3
BracketB1→B1
Vectors
Velocity
37→41
+4
Consistency
33→41
+8
Interaction
29→39
+10
Efficiency
90→90
—
Lethality
60→63
+3