Commander
No commander provided2.5±0.55
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(137 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators4
Other2
Tutors1
Draw engines9
Cantrips & burst draw6
Recursion1
Value engines7
Other1
Spot removal8
Board wipes3
Protection1
Other1
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Other1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Win conditions3
Combat threats8
Sacrifice outlets2
Token generators8
Reanimation1
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base90Threats60Speed37
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.