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Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence199 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks2
Land ramp4
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal7
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands1
Utility lands6
Taplands14
Basic lands3
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.