Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp9
Other acceleration1
Treasure generators2
Draw engines11
Cantrips & burst draw5
Recursion1
Counterspells2
Spot removal7
Board wipes1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands4
Combat Damage Synergy: 3 token doublers, 3 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions3
Combat threats8
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base92Threats76Speed75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.