DOWN WITH THE CLOWN

Commander
WR
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(335 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
1+10
2R+2
Mana rocks4
2+6
2+5
2+2
2R+1
Mana dorks2
2+4
2+4
Land ramp2
1W+5
4+1
Other acceleration1
3W2W+1
Treasure generators1
2RR+4
Draw engines5
2+4
2+2
2W+5
1WW+5
2W+5
Cantrips & burst draw10
2+2
2+2
1W+2
1W+2
1W+1
1W+1
1W+1
3+1
2W+1
4+1
Recursion1
2WW3WW+1
Value engines4
1R+8
3W+2
2RW+2
4R+5
Spot removal14
W+7
W+7
W+6
R+2
1R+5
RW+5
1W+5
1W+1
1R+1
2R+5
2W+5
2W+5
+2 more
Artifact/enchantment removal1
1RW+5
Board wipes2
4W+5
2WW3WW+3
Protection2
W+7
2W+2
Two-Color Mana Base (no fixing needed)+19
Mana Acceleration (11 sources)+1
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands2
1R/W+2
+2
Basic lands2
+13
+15
4 Combo Families (4 lines, Consistency: 40%)+28
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25
Combo pieces5
2W+7
3W+9
2RW+4
4R+8
4R+3
Synergy pieces3
2+2
2+2
1RR+5
Win conditions1
3WW+1
Combat threats3
1R+1
RW+1
2R+1
Drain effects4
2R+1
2R+1
2R+1
3R+6
Token generators3
2W+4
2W+2
4R+4
Reanimation2
2WW+12
3WW+8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats94Interaction81Mana base75

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aristocrats (Commander)8 cards

This deck generates value from sacrificing and recurring creatures.

,,,,
Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos4 total

  • +
  • ++
  • +
  • ++