Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(335 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw10
Recursion1
Value engines4
Spot removal14
Artifact/enchantment removal1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands2
+2
Basic lands2
+13
+15
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Combat threats3
Drain effects4
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats94Interaction81Mana base75
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)8 cards
This deck generates value from sacrificing and recurring creatures.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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