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Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence476 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+4ⓘ
Fast mana5
Mana rocks9
Other acceleration4
Treasure generators3
Tutors3
Draw engines1
Cantrips & burst draw13
Recursion2
Value engines2
Counterspells6
Spot removal2
Protection4
Other1
Mana Acceleration+9ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands3
Basic lands3
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy+4ⓘ
Combo pieces3
Synergy pieces5
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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