Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks4
Land ramp1
Other acceleration2
Tutors10
Draw engines1
Recursion2
Value engines2
Spot removal4
Stax & hate4
Two-Color Mana Base (no fixing needed)+21ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
1 Combo(s) Detected (Consistency: 82%)+22ⓘ
Combat Damage Synergy: token package, 4 haste enablers, 2 evasion enablers+16ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Mana base75Consistency68
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Tap / Untap16 cards
16 tap/untap synergies. Generate extra value from activated abilities.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.