Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence638 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
+7
Mana rocks1
Mana dorks2
Land ramp1
Treasure generators1
Commander Draw Engine (Dina, Essence Brewer provides card draw)+10ⓘ
Low Land Count (30/31)−3ⓘ
Tutors5
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines7
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes3
Edict effects5
Protection2
Two-Color Powerhouse Lands (4)+15ⓘ
Low Land Count (30/31)−3ⓘ
Fetchlands1
+5
Dual & shock lands2
+6
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+7
+6
13 Combo Families (13 lines, Consistency: 90%)+80ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces12
Synergy pieces21
+4
+3
Win conditions1
Combat threats2
Drain effects1
Token generators8
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+Game Changers 5→ Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 13
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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