Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(790 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana14
Mana rocks4
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors9
+3
Draw engines7
Cantrips & burst draw3
Wheels9
Recursion1
Value engines2
Counterspells10
Spot removal3
+4
Graveyard hate1
Land destruction1
+6
Board wipes2
Stax & hate6
Protection3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands7
+6
+6
+6
+5
+4
+4
+4
Premium utility lands7
+5
+5
+5
+5
+5
+4
+4
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+1
+1
+1
6 Combo Families (7 lines, Consistency: 98%)+49ⓘ
Commander Synergy (4 groups)+24ⓘ
Combo pieces11
Drain effects4
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency98Interaction96Threats95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 23
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Consultation / Thoracle2 cards
2 Consultation line cards. Win by exiling your library.
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Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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