Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(194 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Other acceleration2
Treasure generators2
Commander Draw Engine (Sephiroth, Fabled SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Scry & Surveil1
Recursion11
Value engines3
Other2
Spot removal12
Board wipes1
Stax & hate3
Protection1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Premium utility lands1
Utility lands4
Taplands1
Basic lands1
Swamp+29
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats6
Sacrifice outlets6
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats86Consistency76Mana base70
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.