Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators2
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion7
Spot removal9
Artifact/enchantment removal1
Board wipes4
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions6
Combat threats2
Sacrifice outlets2
Drain effects3
Token generators3
Reanimation7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base86Consistency78Threats71
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.