Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators5
Other1
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal11
Graveyard hate3
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
Synergy pieces8
Win conditions2
Combat threats6
Drain effects3
Token generators5
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats84Interaction75Mana base75
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.