Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(372 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines13
Cantrips & burst draw2
Wheels15
Value engines2
Spot removal8
Board wipes3
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands4
Commander Synergy (3 groups)+35ⓘ
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combo pieces5
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency95Threats84Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug26 cards
26 group hug effects. Help everyone while secretly advancing your plan.
Discard16 cards
16 discard synergies. Empty opponents' hands while gaining value.
Wheels9 cards
9 wheel effects. Refill your hand while disrupting opponents.