Commander
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp2
Other acceleration5
Treasure generators1
Draw engines9
Cantrips & burst draw2
Recursion2
Value engines9
Other1
Spot removal2
Board wipes3
Stax & hate8
Protection1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 1 damage multiplier+9ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Drain effects3
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Mana base99Consistency86Interaction55
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.