Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks3
Mana dorks5
Land ramp1
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors10
Draw engines1
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Spot removal4
Artifact/enchantment removal2
Graveyard hate1
Board wipes2
Edict effects1
Protection4
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands1
3 Combo(s) Detected (Consistency: 84%)+32ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces6
Synergy pieces8
Combat threats1
Sacrifice outlets3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats90Speed87Consistency77
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator11 cards
11 reanimation effects. Cheat big creatures into play from the graveyard.