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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence503 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks14
Mana dorks1
Land ramp1
Other acceleration3
Commander Draw Engine+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Wheels1
Recursion4
Value engines4
Counterspells8
Spot removal8
Board wipes3
Stax & hate1
Protection2
Mana Acceleration+11ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands5
Utility lands6
Taplands7
Basic lands4
Combo Commander+15ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Drain effects1
Token generators4
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.