Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence432 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Land ramp26
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines3
Recursion7
Value engines2
Other2
Board wipes2
Protection4
+1.6
Other3
Mana Acceleration (30 sources)+15ⓘ
Mono-Color Powerhouse Lands (1)+4ⓘ
Fetchlands9
+8
+8
+8
+5
+5
+5
+5
+5
+5
Utility lands5
+2
+2
+2
+2
Basic lands1
+23
Other1
5 Combo Families (14 lines, Consistency: 71%)+38ⓘ
Combat Damage Synergy: token package, 3 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces15
Synergy pieces6
Win conditions1
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 (Bracket 3)+2-card combo→ Bracket 4
Threats95Speed93Mana base89
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
2 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Lands Matter (Commander)14 cards
This deck synergizes with lands entering, leaving, or being sacrificed.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.