Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration3
Treasure generators4
Tutors1
Draw engines10
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal14
Graveyard hate2
Board wipes4
Protection3
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (19 sources)+9ⓘ
Premium utility lands1
Basic lands1
Swamp+36
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats1
Drain effects1
Token generators13
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats90Interaction89Speed88
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Superfriends28 cards
28 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.