Commander
1.7±0.75
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence(69 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Low Land Count (13/33)+-50ⓘ
Tutors1
Draw engines1
Cantrips & burst draw5
Recursion5
Value engines5
Counterspells2
Spot removal12
Board wipes2
Stax & hate6
Protection6
Low Land Count (13/33)+-50ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands2
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 1.7 (Bracket 1)+Game Changers→ Bracket 3
Interaction68Threats47Speed28
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.