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Commander
No commander provided8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence704 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Land ramp20
Treasure generators1
Tutors5
Draw engines6
Recursion15
Value engines4
Spot removal2
Board wipes3
Stax & hate3
Protection2
Mana Acceleration+11ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands13
Taplands5
Basic lands3
24 Combo(s) Detected (Consistency: 92%)+134ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Combo pieces18
Synergy pieces1
Win conditions4
Combat threats1
Sacrifice outlets1
Token generators5
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator20 cards
20 graveyard synergies. Use your graveyard as a second hand.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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