Counter Control Deck

Commander
No commander provided
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Alternative game-win effectsLaboratory Maniac,Jace, Wielder of Mysteries+1 more
High confidence(443 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Interaction92Mana base89Consistency84

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Counter Control7 cards

7 counterspells. Control the stack and protect your win conditions.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

Artifacts Matter5 cards

5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.