Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks12
Other acceleration1
Tutors1
Draw engines13
Cantrips & burst draw3
Wheels1
Recursion2
Counterspells7
Spot removal6
Graveyard hate1
Land destruction2
Board wipes2
Stax & hate3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces1
Win conditions2
Drain effects3
Token generators2
Reanimation2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction92Mana base89Consistency84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.