Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(527 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Treasure generators2
Draw engines14
Cantrips & burst draw3
Recursion4
Value engines2
Counterspells5
Spot removal8
Graveyard hate1
Board wipes3
Protection3
Fetchlands8
Dual & shock lands9
Premium utility lands4
Utility lands4
Taplands5
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Synergy pieces16
Win conditions2
Combat threats1
Drain effects1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base96Interaction90Threats88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.