Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(482 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration5
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells6
Spot removal8
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands5
Combat Damage Synergy: 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces3
Win conditions5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base95Speed89Interaction86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal25 cards
25 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.