Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(223 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines6
Spot removal6
Stax & hate3
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands2
Utility lands1
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base66Threats58Speed55
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.