Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(459 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators4
Tutors2
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines6
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection2
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands2
8 Combo(s) Detected (Consistency: 58%)+47ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 10 haste enablers, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Threats98Speed82Mana base82
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones21 cards
21 clone effects. Copy the best threats on the battlefield.
Haste Matters17 cards
17 haste enablers. Attack immediately for explosive damage.
Combos8 total
- Combat Celebrant+Helm of the Host
- Combat Celebrant+Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker+Helm of the Host
- Rionya, Fire Dancer+Combat Celebrant
- Kiki-Jiki, Mirror Breaker+Delina, Wild Mage
- Combat Celebrant+Splinter Twin
- Combat Celebrant+Mirage Phalanx
- Feldon of the Third Path+Combat Celebrant+Determined Iteration